Worked examples first
A character models each new idea before students try it, so they start with a clear picture of success.
Designed to challenge and engage your students. Every game is mapped to the curriculum and builds from worked examples to independent mastery.
Filter by curriculum, year and subject. Every game lists the standards it covers in Australia, California and England.
Every game uses the same research-backed design, so the challenge is in the thinking, not in working out the game.
A character models each new idea before students try it, so they start with a clear picture of success.
Hints and clues drop away level by level until students are working independently.
Students commit to an answer before they see what happens, which makes the learning stick.
Mistakes show up as consequences in the game world, so students fix their thinking, not just their answer.
For teachers, parents and tutors. Children never need one.
Children open it, tap their name and play, on a laptop, Chromebook or iPad.
See levels, stars and time played for every child, and who might need a hand.
Your class dashboard shows who has played, how far they got and where they are stuck.
| Child | Cupcake Baker | Lolly Machine Factory |
|---|---|---|
| Ava | 9 levels ★★★ | 5 levels ★★☆ |
| Leo | 7 levels ★★☆ | 6 levels ★★★ |
| Mia | 3 levels ★☆☆ | 2 levels ★☆☆ |
| Noah | 10 levels ★★★ | – |
Mia might need a hand with Cupcake Baker.
Early access
Describe a lesson and WordRush turns it into a game like these, mapped to your curriculum. We're opening it to a small group of teachers first.
Hands-on AI training for staff, build workshops and AI Days for students, and advice for leaders. Not sure where to start? Take the 2-minute AI check.
Free for teachers and parents. Children just need your link.